Friday, August 1, 2014

More Updating - ZeldaFPS Alpha7 - 08/01/2014

Welp, progress is going rather smoothly, IMO. The first dungeon is complete, Keese now have sprites, I've polished up the enemy behavior, and I'm working on a new overworld.

Just be warned that the dungeons won't be like they were in the original ALTTP. I'm doing this so that players don't instantly know where to go when they play the game. I'm also making this as exploration based as possible to keep the nature of the Zelda franchise intact. After all, I won't be doing the series any justice if I mash it up into a mindless frag-fest. However, that's not to say I won't support deathmatch mode. In fact, I'll probably make a few DM maps to improve my skill as a mapper.

Speaking of which, the overworld and the first dungeon are both gonna be by me in the next version. The dungeon has some clever use of sectors and ACS to make it behave just as it should while adding some secrets and making it, once again, focused on exploration. One issue the map has, however, is that the switches and doors need custom textures so you can know exactly what they are. I'll address this issue at a later time, though.