Monday, June 30, 2014

Zelda FPS - Alpha 5 (Now Out, I Guess) // What to expect in Alpha 6 (hopefully)

Welp, Alpha 5 is out.

It has the fire rod and ice rod, armor bonuses, etc.

See post Here.


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As for Alpha 6? This is basically gonna take care of some visual aspects of the mod. My good friend Ironitus has told me today that he will be done with the swing animation for the Fighter Sword most likely later tonight. Another friend of mine has agreed to attempt making a mushroom cloud. I plan to use the "mushroom cloud" as a death animation for enemies and explosives.

I might even do some visual stuff myself, such as ripping more sprites or editing existing ones. However, that depends on if I'm feelin' too lazy to do any visuals or not.

Hey, don't judge, art is hard for me to do.....Which is why I stick with coding.


Friday, June 27, 2014

Zelda FPS - Progress for Alpha 4 (bombs, hammers, and huds)

So far, I have all the swords done, both the bow and boomerang are made, there's hearts (restore 10 HP each), magic jars, bushes, and one enemy (green soldier).

And that's just in the current public release, Alpha 3.

So far, in Alpha 4, I've got the bombs and hammer done, plan to do the hookshot, and will most likely be implementing some form of enemy or decoration.


My pal whom I met on a MM8BDM server (yes, I know the game sucks, I mainly play it to troll/torture the community like an asshole) has made a hud frame. He goes by Little/Captain Honey Bunny. Yes, a man who goes by "Honey Bunny", deal with it. =P

Anyways, I can't credit him by his ZDoom username since, as far as I know, he doesn't even have an account.

Screenshot of the hud. (currently only one frame, waiting for him to make the others)

Welcome To My Blog

As the title says, welcome to my blog. Here is where I'll be posting information about any projects I'm working on. Even inside information.

This blog also acts as a backup in case I get banned from ZDoom Forums for doing something I'd regret. Hopefully that'll never happen, though. I mean, I REALLY don't want to be the next Sergeant_Mark_IV.


Either way, my two main projects right now, at the time of posting, are Unbound and my un-named Zelda FPS.

Unbound is a mod for Doom that modifies all the weapons and implements random spawners. It has Cluster Explosions, explosive shells, some BFG10K, a Railgun, more explosions, etc.

My Zelda FPS started out as a "I wonder what ALTTP's world would look like as a FPS" and is being currently worked on by me and a few others. It is planned to include all weapons and most enemies, also having all locations from the original game. Anyone is free to help out, they just have to ask.

More on the Zelda project in my next post...