Friday, July 11, 2014

Zelda FPS - Another update for Alpha6 (new sprites, now an Iwad, etc)

It's finally been done by Ironitus, the sprites have been made.

Swing frame #1
Swing frame #2
Swing frame #3

There's also a DM map very early in development. Once the DM map is done, I get in the generic death animation, and we get a SP/Co-Op map done, I'll probably release Alpha6.

Also, there are many changes in the game. For one, it's a .wad instead of a .pk3, and is also an Iwad. (it's a stand-alone game) I have added numerous textures and set some as terrain of sorts. I've coded some more enemies, but most are without sprites for now. I've added menu and splash sfx. Boomerang has sprites made by SuperJustinBros. (I met this fellow in a MM8BDM server last year, we've had our ups and downs since then. Yes, I'm fully aware that most Doomers don't like MM8BDM. And, quite frankly, it sucks without being covered in mods.) The Quake Medallion and Bombos Medallion are also coded, though the later is incomplete as far as effects go. (Bombos has a pretty fancy animation with tons of explosions that I'll need to make later)

When I release Alpha6, I'll probably also make a Zandronum compatible version and host a server for everyone to try out. (Mainly as a way to get attention and create hype. I won't be hosting servers for every update, but probably will host another one when we reach the beta stages of development.)

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